It took me a quite a few tries to get the look I wanted and I’m still not sure its what I want, but sometimes overdoing things just doesnt work. The napalm look was created in 3dsmax with particle flow attached to a collision event and a Udeflector tied to the logo. A delete event with 10% variance at 50 frames kills off the particles, simulated in fumefx with a particle source.Two Sparks passes were rendered, one through Krakatoa with a fumefx follow operator and the other through the original particle flow source. Icy logo also rendered in a seperate pass through Vray and an HDRI environment.
3Dsmax
aep
after effects
animation
audio amplitude
background element
compositing
cs4
Ex'pressions college digital arts
eye replacement
fire
Firestore FS100 repair bios reinstall
fractal noise
fumefx
green screen
human skateboard
Kaleidascope animation
kaleidascope eyes
logo
loop
mare island
Motion Graphics
motion tracking
music video
omaha battle
project file
pyrotechnics
rel=”shadowbox”
set extensions
simulation
stop motion
test
Visual Effects Inspiration (2)
Motion Graphics (3)
Project Files (1)
Tutorials (1)
Visual FX (3)
WP Cumulus Flash tag cloud by Roy Tanck requires Flash Player 9 or better.
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21 Aug
Playing with fire
