Here is a pretty simple background element I created using the fractal noise and H&S effect with blending modes. It is 10 seconds long and seamlessly loopable. Be sure to select a layer and hit UU to reveal all the properties I’ve adjusted. And for those without After Effects just sit and stare.
It took me a quite a few tries to get the look I wanted and I’m still not sure its what I want, but sometimes overdoing things just doesnt work. The napalm look was created in 3dsmax with particle flow attached to a collision event and a Udeflector tied to the logo. A delete event with 10% variance at 50 frames kills off the particles, simulated in fumefx with a particle source.Two Sparks passes were rendered, one through Krakatoa with a fumefx follow operator and the other through the original particle flow source. Icy logo also rendered in a seperate pass through Vray and an HDRI environment.
Here is what I was thinking of. A neat little effect that might belong in an x-men movie. It might look good in a music video.
The track is by Mare Island, called Gunslinger. I like it, go get your copy. mareislandmusic
Im trying to come up with different ideas for a music video for a friends band. Here is a kaleidescope animation that is tied to the audio amplitude of an audio track. I think this might work as a background for some sort of grateful dead video, but it would be interesting to composite it in the iris. I will have to experiment with this to see how it looks.



